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(Jon sez:) Mark asked me how I envisioned this scene. Among my comments was my description of the car, which I imagined as a low-slung Mafiamobile, something like a cross between a tailfinned 1950s Cadillac and a Hummer. Heavy, brutish, and deadly. If metal hadn't been available at the time of its construction, the engineers could have cast it out of concrete. I imagined it being Brutalist, in its architectural meaning. I generally don't like the look of buildings done in the Brutalist style. They seem, to me, to concentrate on the materials of which the building is constructed rather than on the form of the structure. Mind you, I'm completely untrained in architecture so, for all I know, I'm missing something in the style that a trained eye would find lovely. |
(Mark sez:) Naw, it's pretty much just all horrible. In the end, my design for Rocco's car was half "Black Mariah" from the Prohibition era, half this photo of Hermann Goering's armored car, and half the evil limousine from Spy Hunter. I apologize for the delay and the uncolored page. Both Jon and I have been wrestling with work lately. I don't think there'll be any more missed updates soon, but I can't promise they'll all be colored in a timely fashion for the next week or two. We'll see, though, and I'll catch up when I can. While I'm here, though, allow me to plug Indavo, which has just started a new story, and Concerned: The Half-Life and Death of Gordon Frohman, which is now back up with a new host. If you haven't played Half-Life 2 then a lot of Concerned is likely to sail over your head, but if you have, then ooh my. Picture the Forrest Gump or Zelig of HL2 and you're not far off the mark. |